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Post by stroezie on Aug 25, 2015 19:44:00 GMT
As the title says, I'm looking for idea's for some jungle tiles I'm working on. Not really traps per say, more like natural hazards that slow the party down as they try to get past/through them, to give the bad guys time to catch up or ambush them as they try to "GET TO THE CHOPPA!!!"
Hazards may also be fantastic or scifi in nature.
So far I've got:
A swamp/bog. A group of drillworm nests/alien eggs. A giant Venus flytrap.
Please limit your ideas to things that can fit on one tile, ie. a river would appear out of the adjacent tile and disappear in another one so no go.
Thanks.
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Post by adamantinedragon on Aug 25, 2015 19:56:10 GMT
Quicksand Swarms (snakes, rats, bugs...) Plants that release poisonous gases (or just sleep) We had to fight giant crayfish in our swamp campaign Semi-intelligent apes
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Post by onethatwas on Aug 25, 2015 20:57:52 GMT
Yellow Musk Creepers. The value of this creature is ridiculous.
Oozes of all sorts.
Assassin vines (or other hanging vines...emphasis on HANGING).
Primitive Tribes with a variety of traps to defend their territory. Think Ewoks.
Zones of dark magic (see above with the primitive tribes).
Pits that open into unknown ruins...
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Post by daveyjones on Aug 25, 2015 23:05:49 GMT
check out my carnivorous plants thread: dmscraft.proboards.com/thread/2851/carnivorous-plantsalso do a google on 'balsamina impatiens balfourii'. aka jewlweed aka poor man's orchid. these plants have seed pods that grow up under pressure and when they ripen and dry out the burst and shoot the seeds over very long distances. for man made traps check do some googling on traps used in by VC in the vietnam war.
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Post by AnarchyDice on Aug 26, 2015 2:07:26 GMT
Don't forget to have lots of tempting treasure to go pick up just off the path out. Who wouldn't want a golden-silk and ivory ottoman?
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Post by DnDPaladin on Aug 26, 2015 2:14:50 GMT
giant logs swinging down on adventurers. rope tied to trees. bear traps. spiked wall trap coming out of the ground.
i think with all of these above and the ones that people told about. i think you are covered enough.
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Akrid
Tool Gatherer
Posts: 72
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Post by Akrid on Aug 26, 2015 6:11:14 GMT
Spider webs, termite mounds, rumbling ground that drops into a cavern\underground river, potencially good\bad fruit bearing plant, the scat of things that you really really don't wanna fight.
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Post by michka on Aug 26, 2015 6:34:25 GMT
Some less lethal choices...
A log fallen across the path Something obviously buried in the path. (It might be a trap, or a mine, or just where an animal was digging.) Totems hanging from tree limbs. (Think Blair Witch Project.) A scattering of dead birds. It suddenly gets quiet.
All of these might be completely harmless. Give the players some non-dangerous encounters and they'll never know what to expect.
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Post by vestrivan on Aug 26, 2015 8:46:11 GMT
Jungle treefolk - think ents in jungle... Huge mossy rocks that the adventurers have to climb only to be revealed that it is an ancient sleeping turtle when it grabs one unfortunate soul by the leg... Spiked pit traps that can be jumped over with the vines that are hanging over... And one of the vines can be a snake, or they can be living bloodsucking leechvines that absorb the essence of its victims through contact..
And as a nuisance, a creeper plant that attaches itself to the players, that can just hinder their movements...
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Post by ogrestamp on Sept 1, 2015 9:40:09 GMT
Here is an idea to make the characters guessing. Have a bare patch of sand in the jungle with just a hat lying on top of the sand. Is it quicksand? Where is the owner of the hat? Under the hat?
Also, you could have a large tree that has some sickeningly looking fruit. Maybe a guide says that the fruit is dangerous or highly acidic. Oh, did the guide forget to mention that it's past season and the fruit is dropping? Boy, a fighter in chain mail would hate to have one of those fruity bombs land on his nice new, and cleaned, armor.
Another idea, maybe the party runs across a nest of rust monsterlings. They don't do all that much damage but there sure are a lot of them.
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Post by bluecloud2k2 on Sept 13, 2015 5:06:26 GMT
Non-lethal: Strange pools of metallic water Glowing sphere or disk of energy Teleportation Traps (sends you where ever you were 10 minutes ago). Magical Poppies with sleep-inducing pollen (contact poison with Fort Save vs Poison or fall asleep; use Drow Poison values) Spine-shooting plants or creatures (1 hp damage plus fort save vs poison or suffer paralysis) Glyph of Terror (you run screaming back the way you just came) Glyph of Confusion (you stand around forgetting who you are and what you were doing) Fog of Hallucinogenic Mist (contact poison, fort save or suffer effects of high-level illusionary magic) Hearing childish giggles and glimpses of a young child playing in the jungle. (can be very disturbing if timed right) Fairy ring (Jungle Fae, perhaps?) Half Buried artifact randomly generates a stasis field every day that lasts for x minutes/hours/days and it just happens to catch the party The Party hears voices calling for help, but can't find the person Illusionary Terrain
Lethal: Teleportation traps (send you 50 feet into the air above a pool of acid or quicksand) Dire Bear Traps (think a Bear-Trap big enough to catch an elephant) Hostile War-Band Sudden Lightning Storm (randomly pick targets that must make reflex for half vs xd6 damage) Mud Pits with lashing tentacles (mimics Evard's Black Tentacles spell) Evil Twins (either one copy of the party claiming that a party member is a Doppelganger, or a half-buried magic artifact creates evil copies of the pary. Illusionary terrain hiding some danger (monster/trap/whatever) A swirling vortex of energy pulling anything that enters it into another plane, and anyone passing within 50 feet of it must make a STR vs STR check to avoid getting pulled 10 feet towards it each round. Wolf in Sheep's Clothing
Inspired by movies/books: Super-Predator nest with a hatchling (Jurassic Park 2) Large patch of tall grass with lurking pack hunters (Jurassic Park 2) clutch of pack-hunter eggs (Jurassic Park 3) Two Super-Predators fighting; winner starts chasing the party (Jurassic Park 3) pond/lake/pool full of inferi (lacedons) (Harry Potter book 6) Flesh-eating insect swarm nests (Indiana Jones and the Crystal Skull) Pack of Warhounds/Hellhounds/Wargs catches up to the party (Preditors) Huge cluster of interlinked traps (Predator, Preditors) Flesh-eating fog (Hunger Games Catching Fire) Killer Attack Monkeys (Hunger Games Catching Fire) Pools of water with something dangerous living in them (Riddick) It gets dark and swarms of monster emerge from a cavern network (Pitch Black)
Inspired by Fan Fiction Set of ruins filled with creatures vulnerable to fire, and wards that trigger when fire is used.
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sotf
Advice Guru
Posts: 1,084
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Post by sotf on Sept 15, 2015 5:52:59 GMT
Well, depending upon the jungle type, you could use the ever present mists through most of the day that make finding your footing difficult save in the hottest part of the day...both from making it hard to see things on the ground and from making things slick.
Punji stick traps all over the place.
Poison Dart Frogs...small, relatively harmless if you leave them along, but well, they're brightly colored and most players tend not to quite get the bright colors equal leave alone thing.
Curious Monkeys or other animals. They aren't there to really go after the party, just follow them around and create odd noises and such in the brush...at night, you can spook the players with glimpses of odd colored eye shine all around them.
If a player has a feather cap or similar thing, well, imagine the party's reaction to an amorous parrot or similar that's actively pursuing his headgear...
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Post by ogrestamp on Sept 18, 2015 3:36:34 GMT
Running off of Sotf's idea, what fun it would be to add some wood sprites to the mix, messing with the party.
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Thor
Cardboard Collector
Posts: 10
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Post by Thor on Sept 18, 2015 12:05:20 GMT
Grab grass (D&D Basic) is a fun prank to play, or you can make it lethal by having something nearby that has discovered the patch makes for easy hunting. Living wall as part of a ruin. Giant spiders hung a web across the path and between a couple large trees. Archer bushes. If they have mounts, maybe something like a Roc swoops in and takes the mount (player leaps clear). Mushrooms with hallucinogenic spores. An Odic, though it might need more room than one tile however a leaf could pursue a character. Unexploded ordinance, the vibration of running characters may set some off, could make for a few tense moments. Obviously mutated or mutilated creatures partially off the path. A few mud huts, a central cooking fire with a humanoid on a spit. Random NPC party running the opposite way. A single white rabbit sitting on a bare skeleton. A puddle with a small reddish fish swimming in it. It's mating season for the aurochs and there is a pair dancing right in the way of the party. An abandoned amphitheater for the party to either stumble down or up or encounter something using it. A bookish white haired man sitting at a wooden desk working at a typewriter who looks up over his spectacles and exclaims "Oh, no, not again!"
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Post by SpielMeisterKev! on Sept 18, 2015 22:39:07 GMT
Howdy,
Disease!
Kev!
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Post by michka on Sept 19, 2015 13:37:46 GMT
Thor, I love the whole list, but my favorite was this one:
"A puddle with a small reddish fish swimming in it."
So simple, yet filled with chances for the players to jump to the wrong conclusions.
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Post by bluecloud2k2 on Sept 19, 2015 14:21:05 GMT
I like this one! Thor, I love the whole list, but my favorite was this one: "A puddle with a small reddish fish swimming in it." So simple, yet filled with chances for the players to jump to the wrong conclusions. I no gets it...
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Post by daveyjones on Sept 19, 2015 14:27:22 GMT
piranha?
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Post by onethatwas on Sept 19, 2015 15:28:04 GMT
Red Herring.
One I thought of late last night, was to jave them stumble across a clearing with a prominent feature in the center, and clay jars, sealed and set around the clearing in a pattern. What it's for and what are in the jars is up to you...but curiousity should get them at some point. Perhaps the jars contain poison dust? Remains that reconstruct into jungle mummies? Jewels and treasure (cursed of course)? What about the major feature? Could be a statue or a fountain, or even just a memorial marker with unknown runes on it.
There are alot of possibilities here.
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Post by daveyjones on Sept 19, 2015 19:27:03 GMT
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