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Post by geektostudios on Aug 22, 2015 0:27:35 GMT
After working on dungeon tiles the last few days. My husband wants me to grid them, a project for another day. But I was thinking of making a dozen or so tiles. Stone block on one side and trap on the other.
Bear with me
Most of them are blank on the underside. Or is a hidden door latch. Trap door. 5 gold. While the adventurers explore the dungeon or move tactically in combat. when they pass over a token they flip it immediately.
For me it allows me to not police dungeon movement especially as I convert to gridless play. And its something that the player can tell me theyre doing.
The point of most of them being blank or randomly safe is to train the players to not think about passing over them. Maybe they're all blank or safe. And when the players get to a room where i or the module say there is a trap, the i put a trap token in the right place.
specifics (sorry, i have not finished them yet, so no pictures) im either going to repurpose discarded board game tiles or cut out cardboard circles that are about the size of a miniature stand and paint them to blend in with the DMsCraft tiles I've made. Painted black then detailed stone on one side and danger on the other.
Making them green would be easy and I can put them outside. On that case most of the safe ones would be foraged food, tracks, fresh water source etc.
What do you guys think?
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Post by onethatwas on Aug 22, 2015 2:59:11 GMT
Make a trap card deck, where a note card has a trap detailed, but is shuffled into a random pile. Don't detail the DC or damage, so you can scale those up as the PC's go up in level.
Then, if trap is triggered, make them draw from the deck.
For added fun, I would toss in at least 1 Gygaxian insta death traps (no save, you're dead). Makes things extra interesting.
Good idea though. I approve it.
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