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Post by dimensioneer on Mar 13, 2015 5:53:20 GMT
I want to make sure this puzzle isn't too hard or if I don't have enough info given. If you guys could try and solve this and give me feedback that'd be great! Also I know there's only 5 names given you are supposed to figure out The other one.
Name the 5 largest colleges in the region in the order they were built.
The bardic college was built only with the influence of headmaster Tirrup's own college.
The assassin's college was started and built, and caused an uproar in the Wizarding community.
Tirrup was insulted by the presence of Alnoran's college and made his own in reply.
The dungeoneering college was heavily influenced by the hunters college
The hunters college was the 4th large college to be built.
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Post by Deleted on Mar 13, 2015 7:42:03 GMT
1- Assassins 2- Wizards 3- Bards 4- Hunters 5- Dungeoneering
I liked it, using names to figure out the first three is a nice twist.
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Post by Draklith on Mar 13, 2015 7:47:33 GMT
1 Tirrup 2 Bard 3 Assasins 4 Hunters 5 Dungeoneering
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Post by Alexis on Mar 13, 2015 12:31:37 GMT
I am absolutely horrible with this kind of puzzle but I tried it anyway. If I can solve it it shouldn't be too hard for anyone. So this is my attempt of a solution. No clue if it's right or not:
1. Assassins 2. Wizards 3. Bards 4. Hunters 5 Dungeoneering
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Post by voduchyld on Mar 13, 2015 13:13:03 GMT
I'd say:
1. Assassin (Alnoran) 2. Wizard (Tirrup) 3. Bardic 4. Hunter 5. Dungeoneering
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Post by Draklith on Mar 13, 2015 15:34:54 GMT
Is a wizard community considered a large college ?
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Post by dimensioneer on Mar 13, 2015 17:17:20 GMT
Aj Alexis and voduchyld you all got it correct! Thanks! Draklith it's a tad ambiguous about the Wizarding college. I was hoping you'd assume that tirrup was a part of that community and in turn started a college based on the community he was a part of.
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Post by DnDPaladin on Mar 14, 2015 5:01:30 GMT
its fine, i too arrived at the conclusion that the others got. i think once you start with hutner which is clearly 4th the rest pulls up together quite easily. but then again you ahve to understand that not everyone have the same minds when it comes to puzzles. me think this one is too easy. though it was nice seeing the tirrup wizardy thing.
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Post by dimensioneer on Mar 14, 2015 21:40:40 GMT
Thanks for the input. I actually just ran this puzzle and they didn't arrive at the answer and said I didn't provide enough info. I attribute the loss mostly to lack of communication between the party and some serious tunnel vision. It's the first adventure I've run so hopefully I can ease them in with some puzzles they enjoy.
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Post by DnDPaladin on Mar 15, 2015 21:29:58 GMT
as i told you, not everyone has the right mindset to solve a puzzle, this one was an easy one, to not get it, i'd say either your group wasn't in the mood for puzzles, or some of them are too used to delving and bashing thru doors and walls that they didn't care enough for puzzles.
thats the problem with puzzles, they are entirely depedant on group compsition between players.
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Post by onethatwas on Mar 16, 2015 19:14:36 GMT
Verbslly conveying info vs written info is much different. If you were handing out info to each player as they went out to gather information, then verbally told them the info, there is a chance that it will be misconveyed, muddled, or mistranslated from the mouth of the DM to the rest of the party.
However, if you handed the info out on slips of paper, as written above...much different story. It's just a matter of compiling the information in correct order.
I had a person once who used to not tell the rest of the party information I gave to him. very frustrating for the group but sometimes useful for my purposes. I could always rely on him to NOT tell the party crucial information that they needed. Then again, if I felt the party needed to have information I would make sure somebody else got The information instead of him.
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Post by DnDPaladin on Mar 16, 2015 23:11:23 GMT
onethatwas, even if the info was well said...
there is 3 things true in this life... - the things you say - the things they understood - the thing you really wanted to say.
thats why you have to spoon feed the players. one time i did this puzzle, they literally dripped off clues to the puzzle solving. once they got to the puzzle itself... oh man we thought you were joking all this time ! SERIOUSLY !!! thats how much a group can be.
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Post by adamantinedragon on Mar 17, 2015 4:16:20 GMT
I have a rule when I do puzzles in my games. If I think it's too easy, it's still too hard. Working out a puzzle in front of your friends with the pressure of advancing the plot of a story after drinking a few beers and letting your brain relax after work all day is generally just more effort than your average gamer wants to put into playing a game. So I make 'em real simple and fast usually. Every now and then, if I have something they can ponder between sessions, I'll do something more difficult and involved.
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dmgreg8
Cardboard Collector
Posts: 22
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Post by dmgreg8 on Jul 25, 2015 4:29:09 GMT
Pizza solves everything!
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Post by erho on Dec 13, 2017 22:49:22 GMT
I have a rule when I do puzzles in my games. If I think it's too easy, it's still too hard. Working out a puzzle in front of your friends with the pressure of advancing the plot of a story after drinking a few beers and letting your brain relax after work all day is generally just more effort than your average gamer wants to put into playing a game. So I make 'em real simple and fast usually. Every now and then, if I have something they can ponder between sessions, I'll do something more difficult and involved. Agreed! This one meets those criteria, and I'll be using it in my game vs my players who also have "the pressure of advancing the plot of a story after drinking a few beers and letting their brain relax after work all day."
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Post by erho on Dec 18, 2017 21:39:05 GMT
I used the puzzle last friday, and it worked great, well received by the group although I wish I could have introduced it in a different way.
Long story short, Ive got a large strip of coast ran by 5 dragon kings who are in subdued war between each other, all being metallics, they arent overtly attacking each other. Alot of skullduggery and subversion.
I used the puzzle replacing names and "colleges" with kingdom names.
This was a way to introduce the kingdom's basic history, animosity, and names for the realms, one of the reasons I liked it.
As far as game play, they were each given a line separately by different NPCs with a warning that to enter certain gates you would at least need to know the true order, which is a contention between the kingdoms anyway.
I let them chew on it for a minute, they devoured it and took it seriously in solving it. Once they were in need of the answer, one player had it all wrong but was corrected by the other players.
Credit where credit is due, nice one and thank you!!!!!!!!!!
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