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Post by Deleted on Oct 8, 2014 19:42:21 GMT
Trying to create a post apocalyptic campaign. I have no idea where to begin and I want it to be 2.5 next. Going to start with the players home base I think. I need help from you excellent crafter's on some ideas on creating modular walls and floors for this vault. Look at vaults from fallout 3 for ideas, that's what I'm trying to achieve. Thanks.
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Post by DnDPaladin on Oct 9, 2014 3:39:00 GMT
- Concrete building walls - broken asphalt roads - cars
basically take our own techs and just upgrade it to whatever time you want to use. but yeah...
i'd start with buildings and roads.
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Post by Brainbot on Oct 9, 2014 3:43:25 GMT
This may give you some ideas. link
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Post by beetlewing on Oct 9, 2014 4:49:03 GMT
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sadric
Paint Manipulator
crafting not enough, not enough time. :-(
Posts: 199
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Post by sadric on Oct 9, 2014 7:25:02 GMT
You need some overgrown ruins. Ruins are aeasy and fun to make. DMscotty has a video about it. Make some technical junk lying around. Some drinking straw as pipes along building edges. Maybe some carwrecks. A cigarette machine on a wall. A old billboard. Add some locations that will be visited in a game* like a ruined supermarket or a gas station.
Then build some survivor building, a farmstead, some corrugated iron shanty.
And some outdoor area, some large rocks, a few stony hills, a waterhole.
With this you should covered most of the generic things you need.
Of course it depends on the amount of work you could put into this. A few ruins, hills and survivor buildings shouldnt be to much work.
*this need more storing room, but maybe you are lucky and could store such things somehwere-my wife didnt like that in every edge ly some terrain tile:-)
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Post by Deleted on Oct 9, 2014 12:54:36 GMT
DnDPaladin any ideas for some cars that scale to mini size? Brainbot that link was amazingly helpful. Thanks bud. I'll for sure be using this a lot. beetlewing I was examining that jailbreak all day yesterday I love it. And the airlock doors are a must. Thanks. sadric I'm definitely going to use that straw idea. Ang my girlfriend is non stop complaining about my crafting stuff being all over the house. Never know when you might have a breakthrough in the middle of the bedroom.
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Post by ReliantLion on Oct 9, 2014 13:29:03 GMT
Is there a Fallout RPG for the tabletop? I'd like to see that.
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Post by Erasmas on Oct 9, 2014 14:04:25 GMT
One thing to remember (and that is at the core of identifying something as 'Fallout') is that it takes place in a alternate future that diverged from after the apocolypse sometime in the 40's or 50's. This should give you are clear direction to take the design. So, think about the old Frankie Valli movies and others set in that era. Something like a malt shoppe diner, but with Nuka Cola Floats or whatever, would be awesome. A drive-in theatre FILLED with rusted out cars to duck and weaved between. Or even some of the things from the games - like a bus crashed through a wall that is used as an entrance point, or even the museum wheres there's all of this weird tech on display (some of it may still work)!
To me, taking an established franchise and making it tabletop gives you the chance to blow the doors off and really explore the universe that was put down. You definitely want to create SOME of what we've already seen, but extrapolate from there... make it your own (and your group's).
Good luck! Sounds like a fun project.
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Post by Deleted on Oct 9, 2014 14:23:52 GMT
I completed most of the paper work for the game. Stats, general combat, and classes are all ready to go. Just completed my hackers mini game which I think is a great interactive way to open locked doors or get information off a computer. Just need to get going on the set pieces. I've been stock piling scrap steel and random odds and ends from work so I have some supplies already.
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Post by beetlewing on Oct 9, 2014 15:44:09 GMT
One (free) item I've seen used to great effect in sci-fi and other genres are those plastic straps that are used on pallets and the large retail boxes like lawn mowers and power tools come in... They have a fantastic crosshatch texture on them when drybrushed, and are often used for traction plating and stuff like lower kick plates on doors. Any warehouse (retail or otherwise) will throw them out daily.
You can also get a similar effect with zip ties, which come in a huge variety of thicknesses and widths.
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Post by dungeonmistress on Oct 9, 2014 15:47:09 GMT
As far as textures for walls in a fall out shelter go, think painted cinder block or slick subway tiles. The floors would be concrete.
Aboveground, street level, everything would have a dusty, broken, abandoned feel to it. Like a modern ghost town (look for pics of Gary, Indiana). Also, have you read Swan Song by Robert R McCammon? That's a great post-apocryphal story with vivid descriptions of what the world might look and feel like to survivors.
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Post by beetlewing on Oct 9, 2014 15:54:55 GMT
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Post by Deleted on Oct 9, 2014 16:01:41 GMT
Thanks for all the input guys! Very appreciated. I'm hoping to launch the game for my group at the end of November. The only one who knows about it is my girlfriend so she can help scavange gems from the thrift and craft stores. I want to wow my players as they first enter the world. This game is meant to be tough and uses a lot of strategy. If anyone is interested in the details let me know and ill make a thread someday with the rules and details. Keep the ideas flowing its getting my brain pumped up.
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Post by dungeonmistress on Oct 9, 2014 17:16:30 GMT
Exactly so, beetlewing! noctuary, I for one would love to see what you do with this, please do start a thread.
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Post by Deleted on Oct 9, 2014 17:56:31 GMT
Probably shouldn't be crafting at work but oh well.. Found these and I thought cryo tubes? Diggin my work craft cart
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Post by Erasmas on Oct 9, 2014 18:47:32 GMT
Oh, and you definitely have to track down some realistic-looking roaches. Rad Roaches are one of the creepiest bug monsters ever.
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Post by Deleted on Oct 9, 2014 19:05:20 GMT
They will be part of the first encounter haha. They are a must, I mean come on killer roaches.
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Post by DnDPaladin on Oct 10, 2014 5:00:56 GMT
i'm looking at some miniature cars but none would fit a 25mm figures... going by RC scales though... i think 1/36 or 1/45 would be the best sizes. one or the other i'd need to test with figurines aside it. i have a 1/24 at home but its way too big for a figure.
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Post by Erasmas on Oct 10, 2014 15:12:52 GMT
Well... if you play on grids (where 1" is equal to 5 feet), then you're looking at a 1/60 ratio scale. This makes most 28mm scale miniatures about the height of a normal person or slightly taller for the "heroic" scaled minis. Now, both Hot Wheels and Matchbox cars are 1/64 ration scale sized... when it comes to their normal automobiles. Larger things like semi-trucks and buses are smaller, obviously.
This is a little smaller than true scale for a 28mm-based game, but I have used these kind of cars for years for my games set in a modern era (mostly a zombie apocalypse game) and have very little issue with the size difference. To me, it's noticeable at first... but not after a while. And on the plus side, you can get a bucketload of these kinds of cars for cheap (especially if you get the knock-off brands from the dollar store and other places).
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Post by Deleted on Oct 10, 2014 15:40:02 GMT
If you check out that link Brainbot sent there are aluminum foil shells of cars that I plan on using. Might end up a little bigger not sure yet.
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