teaman
Paint Manipulator
Posts: 165
|
Post by teaman on Aug 21, 2014 20:20:02 GMT
I know folks are busy, but can anyone give me a quick run down on how to make the 2.5D Next walls? Though if I have to wait for Scotty's video, I won't die.
Except inside.
|
|
|
Post by DMScotty on Aug 21, 2014 21:10:46 GMT
No one has guessed it....all will have to wait on the vid...sorry.
|
|
|
Post by onethatwas on Aug 21, 2014 23:34:57 GMT
No one has guessed it....all will have to wait on the vid...sorry. My guesses are: -Dowels with pebbles glued on 3 sides. -TP or paper towel glued into a solid shape, pebbled as above. -Clay with a special pattern. -an exceptionally good paint job -A plaster cast mold -Always guess Canada. I've never been right, but why not? So, Canada. -a whole new technique that bears no semblance to previous ones mentioned above. But, I am mostly just eager to see the vids, so Scotty doesn't have to share his secret yet.
|
|
|
Post by thedmg on Aug 22, 2014 1:44:13 GMT
Shrink ray...
|
|
|
Post by thorswulf on Aug 22, 2014 14:18:07 GMT
Canada? Canada! Funny for me since I was born there! Seriously though this has been a very interesting discussion. Some of you folks out there are probably like me and will make scads of stuff for all the methods. Why? Because we like to make things of course! I can hear my wife now, "...yes dear, but where will you put it?" I think that is probably the biggest problem I have: STORAGE. (Ominous music plays)
The 2.5 Next system is definitely a space saver, and easy to transport elsewhere for gaming. I'll make some version of this to be sure, as it has numerous applications. But I like lots of terrain because I am primarily a miniatures gamer. So many of these ideas are great for wargames as well as rpgs. One thing that my wargaming buddies and I have in common is our diversity of terrain. Between us we can cover just about any time period for any game we are playing. That is no easy feat I can assure you! The upshot of it is that some elements stay the same no matter what you do for a game. Rough ground, forests, jungles and hills, rivers and streams are universal elements. Once you have those, everything else is window dressing.Something to remember when crafting your game pieces.
|
|
sotf
Advice Guru
Posts: 1,084
|
Post by sotf on Aug 22, 2014 16:39:56 GMT
Might be repurposed sprues, but not entirely sure there as they don't seem to have the chevron shape most sprue pieces seem to have
|
|
daveb
Paint Manipulator
Member is Online!
Posts: 139
|
Post by daveb on Aug 22, 2014 16:48:49 GMT
my guess: rectangular wooden sticks from the craft store
|
|
|
Post by rane on Aug 22, 2014 22:23:21 GMT
thankfully this series came up when it did. I've been pondering how to do some modular interior "tiles" after seeing Scotty's original cave floor/modular wall videos. It seems Scotty's current NEXT method is similar to what I was thinking of doing so it's good to see how well it worked out for him.
|
|
|
Post by DMScotty on Aug 23, 2014 5:31:36 GMT
Played a game tonight with the system and it was a big hit as well as easy to set up and run.
|
|
|
Post by thedmg on Aug 23, 2014 6:03:20 GMT
2.5G Apocalypse method!
|
|
|
Post by Sleepy Hollow Mike on Aug 25, 2014 15:11:33 GMT
It is our inclusiveness that defines us as group. We here involve ourselves in not only the crafting of many different things, using vastly different methods but we encourage and support all types of crafting and all types of skill levels. I think many of us are quick to offer suggestions to others (sometimes even when not asked! Lol). That goes to the close knit feeling that the moderators and Admins have fostered here.If you craft it, show it here!
|
|
|
Post by Sleepy Hollow Mike on Aug 25, 2014 15:14:02 GMT
No one has guessed it....all will have to wait on the vid...sorry. The Waiting is the hardest part!- Tom Petty and the Heart breakers
|
|
|
Post by DMScotty on Aug 25, 2014 17:01:19 GMT
Vid out today =)
|
|
|
Post by dungeonmistress on Aug 25, 2014 21:24:19 GMT
I just finished watching your vid for the walls 3 TIMES in a ROW! OK, so I forgive you DMScotty, mostly. I love your walls. Simple as that. I will make them, all different kinds: stone, like yours; wooden look, snow topped, and green hedge are on the top of my list. I will still keep and use my dungeon tiles as I put a lot of hard work into them. The mats, now, well the jury is still out on those. The idea has merit, but there's just something...I don't know...we'll see. I have 3 or 4 other projects to finish before I can start on the walls. Thanks for this, DMScotty, but you still have rotten timing. You should have thought of this and brought this out months ago! What are you trying to do to us? GEEZ!
|
|
sotf
Advice Guru
Posts: 1,084
|
Post by sotf on Aug 26, 2014 0:08:02 GMT
You could probably make them look even better with a vertical strip for the cardboard with the sides and top lined with the peeled foamcore...and not needing to worry about the sand except on the ends, which could probably be done by way of just hot glue as well.
|
|
|
Post by lebaron on Aug 26, 2014 13:36:47 GMT
I think the idea of the sand is to put some weight in the walls. Without weight, your walls would go flying every time a character would accidentally hit them.
|
|
|
Post by DMScotty on Aug 26, 2014 14:20:23 GMT
Yeah, the sand gives them weight as well as strength.
|
|
|
Post by thedmg on Aug 26, 2014 22:22:18 GMT
That's why I used to use pebbles, but the hot glue idea is a great work around. I ended up using felt on the table, and eventually we got a poker table.
|
|
|
Post by Deleted on Sept 2, 2014 23:22:55 GMT
In my first experiments with 2.5D I made almost everything 2.5D except the miniatures. So everything from furniture to doors were 2.5D. As I evolved a bit I found it gave more flavor to have 3D objects but use the 2.5D tiles for the buildings and dungeons. Many people have their own take on it and some use more 3D or detail in their games than I do. All ways are valid and what works at someones table aesthetically, mechanically and time management wise is a choice each GM must make for their group. As mentioned, I have a fairly vast collection of 2D printable map and texture files, including a lot with furniture and features that would look great taken from their original map file and used as a place-able object.. so, I think, rather than trying to recreate such fine details myself in a 3D object, I will see if DM Scotty's original "everything 2.5D" experiment works with cut paper printed art.. I mean, do the players need to see under the table? In my view, sculpting a 3D barrel is lovely to look at, but you have to balance a flat based miniature on that if the player character climbs up there.. a flat bit of raised cardboard with the texture printed on top would be much easier to use in play. So, I will try it out, and as always, share the results with the forum and FB community.
|
|
|
Post by thedmg on Sept 3, 2014 15:00:49 GMT
When I make stuff I always make sure a standard mini can stand on it. Someone once complained that my chairs have a 5' square seat, which is enormous, but scale and playability rarely meet comfortably. I err on the side of playability. As I have always said, it is a representation of the object, not a scale replica. I am not trying to create a photo real scaled diarama of reality, I am too lazy for that. While there is nothing wrong with fully 2.5d objects on tiles, consider why then are you using 3d minis? Everything is just a token anyway - even the minis. It will always come down to what you are comfortable with creating and what works for your style of game. I also like to turn over tables, knock over barrels and bookcases, with a 3d object I just flick it. For a 2.5d object, I'd need another one...
|
|