Current Campaign (WIP - Image Heavy)
Jul 27, 2014 13:59:56 GMT
DMScotty, wilmanric, and 9 more like this
Post by samyjane on Jul 27, 2014 13:59:56 GMT
So I have a lot of unique pieces that I have been making for my current campaign that I want to show you guys, so I thought I would just create a thread to keep everything together. That way you guys can follow along with it if you like, because the actual campaign has been quite interesting so far. My players enjoy using their imaginations to come up with the funniest combat scenes I have ever had the pleasure of DMing.
So here is what I have so far. This first post will be a little long, but the rest will be individual pieces as I go so they won't be as long. I've done a few campaigns before, but never really got very far with them, mostly because the groups never worked out. This one so far is going really great, and I appreciate any feedback I can get! Any helpful tips or critique is welcome.
The first part of the campaign was in a dungeon, the players woke up in a cage with no memory of how they got there, no weapons, and no ability to use magic. They managed to break out, find their weapons and defeat enough enemies to get out of the dungeon. When they emerged from the dungeon they were on a paved black road (meta knowledge). Basically they have somehow been transported to our modern world where there is no magic, and they obviously have no idea where they are and they are confused. Anyways they came upon this farmhouse.
They knocked on the front door and as they were doing that they heard a loud band and large cloud of purple smoke erupted from the chimney. They knocked on the door a couple of times but there was no answer, they could just hear someone inside coughing and tripping over furniture. They ended up climbing into a second story window, the player that did so failed his stealth check and basically performed the worst break in in the history of break ins. He made his way downstairs and the only person in the house was a female halfling. The rest of the party came in after they discovered that the front door was unlocked the entire time. They found out that she had been captured by the enemies because she had created an artifact that allowed them to do magic in this world. She wasn't able to make it stronger for them so they kidnapped her family and are holding them hostage. She doesn't know much more than that. The enemies ended up showing up and they hid upstairs, to no avail because the enemies (who are elvish battle mages) came upstairs and found them. They got a really good surprise attack in. They hid under and around furniture and walls to be able to do it, so they farmhouse aspect ended up working really well and made for an interesting encounter. They ran back downstairs and the halfling told them to find the trap door in the farmhouse and to find the sand and they would be safe. So they did so and in the trap door they ended up in an underground dungeon.
I made half of the dungeon just like a normal dungeon with some random encounters and secret rooms and treasure to find. Then eventually they would get to the sand tile. This was the layout of the dungeon:
They ended up going the way I wanted them to right away, so that was helpful. I used the DMG's idea with the markers to signify where there would be encounters, traps, and secret doors. For the encounters I used the random encounter tables I created, which have on my website at this link: samyjanecrafts.weebly.com/encounter-tables.html
It's nice because I don't have to plan out those encounters, they just happen as we go along. There were 3 random secret doors, one which was activated by pulling a tapestry down off the wall, one was by touching a gem on the wall, and one was by inserting a gold coin into a statue. I did make some props for those if anyone would like to see, but they aren't extremely unique in any way.
The chasm was probably the best part of it. Apparantly only one of my players has a good enough acrobatics skill to actually make it across by himself. It was extremely difficult to get across either. On the second rock in there was a gelatinous cube, and two of my strong players ended up basically knocking the thing off the rock. One of players kept shooting ray of frost at it, then the other two continually threw axes at it. Idk if that is actually how anything in the game works, but it was creative so I let it happen. They used rope to help everyone get across, except the last player rolled so badly on his acrobatics checks, that they third stone across collapsed because it was unstable, and he ended up crashing into the far wall while attached to the rope and took enough damage that he died. So, that was fun. Then they came to a room covered in sand. I need to get some pictures of it so I will post in a bit the sand room and how I made that.
So here is what I have so far. This first post will be a little long, but the rest will be individual pieces as I go so they won't be as long. I've done a few campaigns before, but never really got very far with them, mostly because the groups never worked out. This one so far is going really great, and I appreciate any feedback I can get! Any helpful tips or critique is welcome.
The first part of the campaign was in a dungeon, the players woke up in a cage with no memory of how they got there, no weapons, and no ability to use magic. They managed to break out, find their weapons and defeat enough enemies to get out of the dungeon. When they emerged from the dungeon they were on a paved black road (meta knowledge). Basically they have somehow been transported to our modern world where there is no magic, and they obviously have no idea where they are and they are confused. Anyways they came upon this farmhouse.
They knocked on the front door and as they were doing that they heard a loud band and large cloud of purple smoke erupted from the chimney. They knocked on the door a couple of times but there was no answer, they could just hear someone inside coughing and tripping over furniture. They ended up climbing into a second story window, the player that did so failed his stealth check and basically performed the worst break in in the history of break ins. He made his way downstairs and the only person in the house was a female halfling. The rest of the party came in after they discovered that the front door was unlocked the entire time. They found out that she had been captured by the enemies because she had created an artifact that allowed them to do magic in this world. She wasn't able to make it stronger for them so they kidnapped her family and are holding them hostage. She doesn't know much more than that. The enemies ended up showing up and they hid upstairs, to no avail because the enemies (who are elvish battle mages) came upstairs and found them. They got a really good surprise attack in. They hid under and around furniture and walls to be able to do it, so they farmhouse aspect ended up working really well and made for an interesting encounter. They ran back downstairs and the halfling told them to find the trap door in the farmhouse and to find the sand and they would be safe. So they did so and in the trap door they ended up in an underground dungeon.
I made half of the dungeon just like a normal dungeon with some random encounters and secret rooms and treasure to find. Then eventually they would get to the sand tile. This was the layout of the dungeon:
They ended up going the way I wanted them to right away, so that was helpful. I used the DMG's idea with the markers to signify where there would be encounters, traps, and secret doors. For the encounters I used the random encounter tables I created, which have on my website at this link: samyjanecrafts.weebly.com/encounter-tables.html
It's nice because I don't have to plan out those encounters, they just happen as we go along. There were 3 random secret doors, one which was activated by pulling a tapestry down off the wall, one was by touching a gem on the wall, and one was by inserting a gold coin into a statue. I did make some props for those if anyone would like to see, but they aren't extremely unique in any way.
The chasm was probably the best part of it. Apparantly only one of my players has a good enough acrobatics skill to actually make it across by himself. It was extremely difficult to get across either. On the second rock in there was a gelatinous cube, and two of my strong players ended up basically knocking the thing off the rock. One of players kept shooting ray of frost at it, then the other two continually threw axes at it. Idk if that is actually how anything in the game works, but it was creative so I let it happen. They used rope to help everyone get across, except the last player rolled so badly on his acrobatics checks, that they third stone across collapsed because it was unstable, and he ended up crashing into the far wall while attached to the rope and took enough damage that he died. So, that was fun. Then they came to a room covered in sand. I need to get some pictures of it so I will post in a bit the sand room and how I made that.